ANTARA (2024)

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ag.gameitem.AGID:
Spielzeit: 60
Mindestalter: 10
Spieleranzahl: 1
ag.gameitem.publisher: (Self-Published)
Spiel-Designer: David Lock
Künstler: Llopix
Mechaniken: Multi-Use Cards, Worker Placement with Dice Workers, Dice Rolling, Die Icon Resolution, Solo / Solitaire Game
Beschreibung
ANTARA is a solo tower defense game based on dice placement.

THEMATIC
Play as a group of heroes that must protect their city against the Darklord and his army.

GOALS
First, you must find and destroy 3 relic cards hidden in the threat deck. The relic cards give the Darklord immortality. After destroying the 3 relics, you can now damage the Darklord.

The game is won if you defeat the Darklord. You lose it if your city's defense level drops to 0.

GAMEPLAY QUICK OVERVIEW
Throughout the game, you will enter a succession of rounds until you reach the win or loss condition. A turn consists of 4 phases :

Phase I – "Preparation phase"
Launch all the action dice available.

Phase II – "Actions phase"
During this phase you may take the following actions anytime you want and in any order :
Play a hero - Place an action dice on the hero's card then resolve one of the 2 actions on the card.

● Manipulate dice value - Spend mana points to reroll a dice or change his value by -1/+1.
● Resolve a plot card - Roll dice in the required combination.
● Destroy a relic card - Resolve the specific action mentioned on the relic card.
● Gain additional dice - Spend mana points to add a bonus dice to your dice pool. (3 max)
● Increase defense level - Spend mana points to increase your defense level by 1.

Phase III – "Enemies phase"
In this phase, the enemy plays. You will need to resolve the different steps in the following order:

1. Reveal a new threat card and place it on the battlefield
2. Launch the threat dice. The result of the threat dice will determine the enemies who will be activated during this turn.
3. All activated enemies should be played from left to right and from bottom to top.
4. Reveal a scheme card and resolve it.

Phase IV – "Clean up phase"
During this turn, decrease the defense level by one for every hero that is K.O. (a hero becomes K.O. if his lifepoint falls to 0 during this turn).

The dice activated on K.O.'s hero should be placed in the Sanatorium and the others should be placed in the Barracks.

The dice in the Sanataorium can’t be played until you play a specific action.
The dice in the Barracks can be played for the next round.
Restore all the K.O.'s hero lifepoint.
Start a new a turn.

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ag.gameitem.lastUpdated: 2025-04-26 01:54:22.613